===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 11
Filename                : abyspe11.wad
Release date            : 10/31/2014
Authors                 : Obsidian
                          Jimmy
                          Unholypimpin
                          Minigunner
                          Mugsy
                          4shockblast

Email Address           : themordicant@gmail.com(Obsidian's email address)

Misc. Author Info       : The Abyssal Speedmapping Sessions are held by 
                          Obsidian and are open for pretty much anyone
                          to participate in. PM Obsidian on Doomworld,
                          ZDoom forums or the Abyss if you're interested.

Description             : 6 maps made during the eleventh Abyssal 
                          Speedmapping Session in the space of two hours,
                          with 15 minutes for music and texture selection 
                          and 15 minutes for bugfixing. Each mapper had 3
                          themes to choose from:
 
                          - Haunted mansion
                          - Catacombs/crypt style thingimajig
                          - Nightmare sequence(think Silent Hill and Cry 
                            of Fear)

                          Minigunner, 4shockblast and Mugsy used the Alfonzo 
                          treatment.

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4


Additional Credits to   : All the people who showed up and mapped
                          Mugsy for showing up, even if he was a
                          tad late
                          4shockblast for making a map despite not being on 
                          the call
                          Jimmy for finding a Black Metal song title
                          generator during the call: where did you think
                          the names for MAP01 and MAP05 came from? :P

===========================================================================
                               * Note! *

MAP02 contains somewhat disturbing audio in ZDoom derived ports and 
disturbing imagery.

===========================================================================
* Maplist *

MAP01: Crossing the Ancient Chalice beyond Burning Mountains
Author: Mugsy
Music: "Haunted Mansion 2" from caseyscaverns.com
Format: Boom compatible
Theme: Catacombs

MAP02: OH GOD GET AWAY FROM ME!
Author: Obsidian
Music: -"Kill Yourself" from Cry of Fear
       -"Ikana Valley" from LOZ: Majora's Mask(for non-ZDoom ports)
Format: Boom
Theme: Nightmare sequence

MAP03: From the Halls of the Dead to the Living Room
Author: Minigunner
Music: D_XMAS2 from Turbocharged ARCADE! 2
Format: Boom compatible
Theme: Catacombs

MAP04: Way 2Spooky
Author: 4shockblast
Music: "Wilderness II" from Runescape
Format: Vanilla compatible
Theme: Haunted house

MAP05: Descending into the Crypt of Dark Sodomy
Author: Jimmy
Music: "Spoopy" by Jimmy(made in 30 minutes)
Format: Boom compatible
Theme: Catacombs

MAP06: Horrific Period Crypt
Author: Unholypimpin
Music: "Opening to Hell" from Doom II
Format: Vanilla compatible
Theme: Catacombs

===========================================================================

* What is included *

New levels              : 6
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP06
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 2 hours per map(3 for Minigunner and Mugsy, 2 and 
                          40 minutes for 4shockblast)
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : MAP06 has spawn shooters on it: there's a sizable 
                          amount of Monster Destinations but you'll 
                          probably end up with stuck monsters in non-ZDoom 
                          ports
May Not Run With        : Vanilla Doom
Tested With             : ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors